2026
Volta
- Brand systems
- Interface design
- Real‑time 3D
We build brand systems that behave like software and websites that behave like objects, for teams who would rather be remembered than described.
Identity
Web Design
Real‑time 3D
Motion
Art Direction
Packaging
Sound
Identity
Web Design
Real‑time 3D
Motion
Art Direction
Packaging
Sound
2026
2026
2025
2025
2024
2024
Every project leaves the studio with a signature object — a thing that moves, catches light and belongs to nobody else.
Five moves,
no surprises
Ten to sixteen weeks, end to end. You see something real in week two — not a mood board.
Interrogate
We sit with your team, your numbers and your competitors until the actual problem stops hiding.
- Stakeholder interviews
- Audit & landscape
- Positioning thesis
Frame
One written direction, three visual worlds. You pick a road before anyone draws a screen.
- Narrative & naming
- Territory boards
- Success measures
Draw
Type, colour, motion and 3D built together, because a system that only works flat is half a system.
- Identity & type
- Interface design
- Motion language
Build
Engineering runs alongside design. Real content, real devices, real frame budgets from day one.
- Front‑end & WebGL
- CMS & integrations
- Performance passes
Hand over
Guidelines your team can actually use, plus two months of us on call while it beds in.
- Design system docs
- Team training
- 60‑day support
Nine of us. No account layer.
The people who pitch are the people who build. Drag to meet them.
Iris Vandal
Creative Director
LinkedIn
Bo Okafor
Head of 3D
LinkedIn
Noor Haddad
Design Lead
LinkedIn
Tomas Reiter
Engineering Lead
LinkedIn
Lena Ferro
Executive Producer
LinkedIn
Kit Nakamura
Motion Designer
LinkedIn
Ada Beaumont
Strategy
LinkedInSeven of the last nine clients came from a referral by someone on this list. That is the only metric we check.
Three ways in
Fixed scope, fixed price, named team. No hourly billing, no surprise change orders.
Sprint
One problem, two weeks, one senior pair.
- Positioning or concept sprint
- Two directions, one refined
- Working prototype
- Recorded walkthrough
- Two revision rounds
Retainer
A standing studio team, monthly.
- Dedicated director, designer, engineer
- Rolling roadmap, weekly ships
- Design system upkeep
- Motion & 3D asset pipeline
- Shared channel, same‑day replies
- Three‑month minimum
Full build
Identity and site, end to end.
- Everything in the five‑phase process
- Identity, type & motion system
- Site design and front‑end build
- Real‑time 3D signature piece
- Guidelines and team training
- 60‑day post‑launch support
Before you
write in
Still unclear? Ask Nils directly — he answers within a day.
Ask a humanIf the budget is under about twenty thousand dollars, a full build will not fit. A two‑week sprint often will, and it usually gives a small team more leverage than a half‑funded rebrand would. Tell us the number in the first email and we will say plainly whether we are the right studio.
The nine people on this page. We do not subcontract design or engineering, and we run two builds at a time so nobody is split across five projects. The director who pitches you stays on the file until handover.
Often, and it tends to produce the better outcome. We can lead and let your team execute, or build alongside them in a shared repo and Figma file. Either way your engineers are in the room from week four, not handed a zip at the end.
It does if nobody watches it. We set a frame budget in week one and hold the build to it on a mid‑range Android, not a studio laptop. Every WebGL scene ships with a static fallback, respects reduced‑motion preferences, and pauses when it scrolls out of view.
You do, from the moment the final invoice clears — source files, fonts we licensed on your behalf, 3D scenes and repository. We ask only to show the work in our portfolio, and we will sit on that until you have announced.
Sprints usually open up within three weeks. Full builds are booking from January 2027. If your date is fixed and close, say so — occasionally a slot moves and we would rather know who is waiting.